http://www.policymic.com/articles/64607/grand-theft-auto-5-the-game-isn-t-the-real-problem-you-are
Beyond "The Legend of Zelda: A Link to the Past," a deep love of "Katamari," and an obsession with "Lego Batman," I’m not much of a gamer. Still big -ticket games like "Grand Theft Auto 5" are so embedded in our pop culture collective-consciousness, I've been hearing about the game and its release since the beginning of September.Friends have sent me articles, surprised that sites like Grantland are actually covering thetreatment of women in the latest installment of the "GTA" franchise. But the problem isn't violence in video games — neither that it exists, nor that it is prevalent. For me, the problem is the sheer joy that people have expressed over being able to beat a hooker with a baseball bat and witness naked cannibalism.It's creepy.Over dinner this week, a friend of mine told me that he asked his co-workers, all male, if anyone had played "GTA-5" yet and the normally silent room erupted with conversations. There were gleeful recollections of ways the game allows you to abuse and mistreat women.He eventually had to put on his headphones to drown it out.
don't know if it's possible but i wonder the percent of those who use these games against the caught criminals that are really influenced by them and not using it as a get off ploy because of the bad games, that in itself is advertising you can't buy, say it's the bomb and sales blow up, is this a plan?
I'm not advocating censorship, nor am I saying that violence shouldn't be included in cultural artifacts. I think we just need to acknowledge that the way game-play happens can be a little unsettling.It isn't the game that is the problem — it's the people playing it.Ian Miles Cheong, games journalist and editor-in-chief at Gameranx agrees. "For me, what's creepy about the game isn't the freedom it offers players. The onus is on the player to behave rationally and not like a spree killer, as the game doesn't (in general, anyway) reward players for killing civilians and brutalizing women."
of course he's not but i'm sure he just peaked the interest of thousands of kids and adults that play, controversy is the best promotional tool one could wish for.
i agree that it is the people just as it is with guns, one distinction you can't accidentally kill someone with a game disk or mass murder from your home or wherever you are playing the game.
hypnosis will not get you to do something not of your inclination, is it fair to say the same about guns and games, actually there is a difference so they can not be used as a parallel, my bad.
note the only ones trying to equate games with acts of gun violence are those that advocate guns. as those who don't don't.